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161. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Either your not posting with your main, or you've been playing eve 7 times as long as you have. Also... Rebecha Pucontis wrote: There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has ...
- by Pattern Clarc - at 2013.04.15 17:11:00
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162. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Wow, all I can say is you are an idiot if you have to keep reverting to the suggestion that everyone who thinks your ideas are bad are high. You come across like some high school kid. As everyone has said countless tim...
- by Pattern Clarc - at 2013.04.15 16:49:00
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163. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Pattern Clarc wrote: No. Fit with armour if your super worried about signature radius. Now you have more turret range, or an extra point or scram, or an extra tracking distruptor or ecm or eccm or web or target pa...
- by Pattern Clarc - at 2013.04.15 16:34:00
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164. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Pattern Clarc wrote: Rebecha Pucontis wrote: There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has little use. With your proposal you are cutting the ed...
- by Pattern Clarc - at 2013.04.15 16:24:00
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165. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has little use. With your proposal you are cutting the edge of making the ship useless due to a conceptually...
- by Pattern Clarc - at 2013.04.15 16:05:00
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166. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Pattern Clarc wrote: Kagura Nikon wrote: Rebecha Pucontis wrote: Kagura Nikon wrote: Shield tanking on Battleship scale does not make the sig and agility useless. You would fit an anciliary booster on a 7/6...
- by Pattern Clarc - at 2013.04.15 15:22:00
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167. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Rebecha Pucontis wrote: Kagura Nikon wrote: Shield tanking on Battleship scale does not make the sig and agility useless. You would fit an anciliary booster on a 7/6/6 tempest. The tank would nto be there to resist a...
- by Pattern Clarc - at 2013.04.15 15:05:00
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168. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
That wasn't my proposal, not even close. The tempest get's 7/6/6 slightly more grid and cpu with slightly less sig, mass and as a result, higher base speed than the current Tempest proposal. The HP has been normalised with other ATTACK SHIPS, be...
- by Pattern Clarc - at 2013.04.15 14:52:00
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169. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Pattern Clarc wrote: Quote: +12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that anything should have 9.81x 1400mm's worth of alpha. Not really, would make a pretty nice ...
- by Pattern Clarc - at 2013.04.15 14:43:00
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170. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Rebecha Pucontis wrote: Pattern Clarc wrote: Quote: +12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that would ever happen. Do you realise that combing rate of fire bonus with the damage bonus a...
- by Pattern Clarc - at 2013.04.15 14:39:00
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171. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Quote: +12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that anything should have 9.81x 1400mm's worth of alpha.
- by Pattern Clarc - at 2013.04.15 14:24:00
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172. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Akturous wrote: It's not very reasonable to make it more agile than a Gallente attack boat, but it should be faster. If it's less agile but with more outright speed, you can avoid getting caught if you're careful, but you won't have the "we can...
- by Pattern Clarc - at 2013.04.15 13:34:00
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173. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Pattern Clarc wrote: Kagura Nikon wrote: Pattern Clarc wrote: The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and...
- by Pattern Clarc - at 2013.04.15 12:55:00
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174. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Askulf Joringer wrote: wallenbergaren wrote: The new Megathron does not stand out to me as being that much more turret focused than the Hyperion. 9.3333 effective turrets vs 9, 50mbit less drones. Shouldn't the Mega be gankier than the Hype...
- by Pattern Clarc - at 2013.04.15 12:29:00
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175. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Wrayeth wrote: Pattern Clarc wrote: The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and torn...
- by Pattern Clarc - at 2013.04.15 12:24:00
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176. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Pattern Clarc wrote: The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and...
- by Pattern Clarc - at 2013.04.15 12:19:00
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177. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
The problem with making things stupidly fast is that you **** things up for the classes below. In this case, tempests would completely, barring price and a few minor dissadvantages, make huricanes and tornados redundant. If there was a greater d...
- by Pattern Clarc - at 2013.04.15 11:51:00
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178. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Perihelion Olenard wrote: The megathron, as an attack battleship, is going to need more maneuverability and speed to counter being plated. The hyperion, being active armor-tanked combat battleship, will probably be faster than the megathron. ...
- by Pattern Clarc - at 2013.04.15 11:12:00
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179. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
If the 7/6/6 slot layout needs more CPU then fine, lets give it more CPU! But your talking from both sides of your mouth re: mid slots - on the one hand 6 mids terrible for shield tanking, on the other OP for armour tanking ooookaaay.... Look, we'...
- by Pattern Clarc - at 2013.04.15 06:57:00
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180. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
A 5 mid slot shield tank is terrible, 6 mid slot shield tank is viable. Given that you'll have 6 lows to play with, (which could be used for nanos/overdrives/TE's/etc etc) it gives it something different over the other 6 mid slot shield tanker... ...
- by Pattern Clarc - at 2013.04.14 16:29:00
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